P.S. to "Zurin"

      In strict opposition to dreaming of faerieland, last night I dreamt of what is widely considered one of the circles of Hell: waiting in line at a crappy business.
      Briefly: I was waiting in line to rent a car. The building was like a dingy DMV that hadn't gotten any updates since the 1960's, and although I could see at least a half-dozen employees milling around behind the counter, none of them seemed willing to do anything about the long line of people at the counter, or the group of customers hanging around, NOT in line.  And why weren't we in line?  Because we were told you couldn't get in line until you registered.  But to register you needed to fill out paperwork on a clipboard, and there was only one clipboard, with only one set of paperwork on it.  So somebody hanging around had to get their hands on it, fill out the paperwork, try to get the attention of an employee, get them to take the paperwork, then replace the paperwork, and set the clipboard back out.

"Some days we don't let the line move at all.  We call those, weekdays."
      Stupid, sadistic dream sprites.

We Interrupt Today's Recipe to Bring You: Zurin.

      I really do have a breakfast recipe for you, a low-gluten Kabocha cake made in the Japanese style.  But this morning I woke from a very, very vivid dream of being given a tour of a faerie city.  A tour by train, carriage, and canal boat, no less--I was never permitted to actually set foot in the city.  But I remember the layout, and most of what I was told on the tour, and spent the morning furiously typing it up so I wouldn't forget.
      It was called Zurin, although that's a phonetic spelling--I sort of remember it being written like Zeurin, except the e and the u were joined, like œ is a joined a and e.  But I don't think that actually happens in American english.  Only in faerie english, I guess.
      Anyway, I wanted to share my write-up with you.  It's raw and unpolished, for which I apologize, but it you could hack into my brain and see the beautiful images that linger there, you'd understand why I had to commit what little I could to paper.  Later if I have time, I'll sketch out a rough map, and add that to this post.


Zurin: a faerie city between the lake and the sea.

To the far west, the ancient citadel stands on the high, rocky hill that caps the thinnest strip of land between the two waters. “The Castle on the Hill” is now a university.

Sweeping down the hill to the east is “The Park,” the wood that used to serve as the castle groves for hunts and picnics. It has grown handsome, but feral—like an F1 Bengal cat. Although lovely and filled with delights, many consider it dangerous, and few would walk through alone, even in broad daylight.

The north edge of the Park plunges off as rocky cliffs to the sea. The top of this is fenced with an old, crumbling wall, dotted with promontories. Although technically a part of the university, it is utterly unused. It is claimed to be haunted.

Where the Park meets the lower, broader strip of land is "Gray Market"—sometimes referred to as Gay Market, because it is in fact a merry, quaint old part of town. Cozy buildings of brick and wood line cobblestone lanes. Houses and shops hide vegetable gardens or chicken coops behind them. There are, in fact, a number of market squares in Gray Market, and delicious smells and plain, quality goods are always in good supply. On the rocky shores below the Haunted Wall is the merry, bustling fish market. There are docks on both the sea- and the lake-side of Gray Market, where stout wooden ships are built, and carry their passengers with the same steadfast loyalty as the hands that built them. Most of the denizens here are gnomes, pulling their pigs and baking their loaves in the same tradition as their great-great-great-great grandfathers.

A river branches between the lake and the sea, separating Gray Market from the rest of the city. The locks sit close to the lake, overseen by gardens and café’s on either side. There are three major bridges for commerce across the river, and anywhere from three to six footbridges, depending on who you ask. These cross tiny, privately owned islands in the river, which hold pubs, a distillery, a fine restaurant, a cemetery, and an elegant public garden. Branching away to the east of the river are a number of channels, which turn into canals for the uptown section of Zurin: the "Pumpkin Carnival."

You know you are reaching Pumpkin Carnival proper when you begin to see ghostly images of giant grinning jack-o-lanterns on the creamy ceramic walls of the wide canals. Then you pass through the most elaborate of black, wrought-iron gates, and find yourself in a neighborhood somewhere between 1880’s Galveston and Dr. Seuss. The elegant and sophisticated buildings are painted in bright jewel tones with glowing white and creamy gold trim. One of these is the Silver Bell Hotel, a grape purple building with pearl-white trim, built up and around an enormous silver bell, easily large enough to encase a full size house. The bell never rings, but it is said that if it did, it would not be heard inside the hotel itself, for so carefully was it built for privacy and quiet. Pumpkin Carnival gets its name from the jack-o-lantern-headed Goblins that supposedly live below, in the dank caverns of empty pipes. So long as they are treated with thanks and respect, they keep Pumpkin Carnival wealthy and safe. They are revered as the gracious patrons of this neighborhood, and woe betide any who speak ill of them.

East of Pumpkin Carnival the canals meet in a handsome moat, and drain away back into the lake. The stretch of land beyond this moat is "Marsh Town." True to its name, it is damp, and overgrown with reeds and moss-draped trees. There are low wooden houses here, where lanterns are always lit to counteract the odd, perpetual gloom. It is said this part of the city was born to house the servants that work in Pumpkin Carnival by day. It is a place full of secrets, but contented to be so. While guests received a laid-back but friendly welcome, they receive a farewell in the same manner—for very, very few people decide to stay. Those who belong there, belong. And those who do not, only visit.

North of Pumpkin Carnival, also touching the river, is the most modern part of Zurin, known alternately as "The Smithies" (the old name) and "The Towers" (the new name). To see it from the lake you would think you were looking at the most contemporary of American cities. Here is where Dwarves have advanced their skills to create skyscrapers and electric cars. The most fascinating toys and technical wonders are designed and manufactured in this state-of-the-art clump of city blocks. Every idea is given a place to be displayed. Rooms are separated by curtains of water. Furniture folds into artwork that in turn graces the walls. Roads move and expand to accommodate extra traffic. And the hospital there houses devices unknown in the rest of the world.

East of The Smithies/The Towers and still north of Pumpkin Carnival is a hilly wedge of a neighborhood known as the "Justice Quarter." Although cramped, it is nevertheless a handsome part of town, primarily built of white marble and granite in the style of courthouses and temples. Here are the academies of Lost Law and the Unspoken Histories, with their accompanying museums. Here also are the banks, courthouses, capitol building, and mayor’s offices.  It is a fine place to acquaint oneself with the finer points of law. It is an even finer place to waste time in debate or discussion on almost any topic, as you are sure to find several people who will take that topic extremely seriously, and have nothing but sober-faced joy in talking it to death.


The city ends to the east of the Justice Quarter, and a single paved road winds away into the wind-swept hills. The land meets the ocean with a long stretch of soft beaches, appropriately known as the "Sandy Leagues." The odd farm or fish house dots the Sandy Leagues, and the pace of life here is slower. Slower, to the point of lulling; it is rumored that many people go there on holiday, or to take a day of rest after hard hours at work, only to lose track of time and not return for weeks, months, or even years. For this reason, despite its lovely appearance and open landscaping, no proper map has ever been made of the Sandy Leagues, and what lies beyond them is unknown.

The Muse tiptoes through my dreams, leaving whispers and visions

      I've heard of a lot of writers say that they "don't know" where they get their ideas. Mine always have a fairly distinct point of entry, it's just that those entrances don't always make sense--like walking past a yellow house will give me an idea about an old woman who believes she's reincarnated from the King of Dolphin (???). But the clearest, sweetest, and most common form of inspiration for me is my dreams.
      Most of my nocturnal synapse activity is mashed up, crazy, and forgotten by the time I wake. Other times, there will be intriguing ideas or visions that I ponder after waking--these sometimes germinate into stories. But rarest - and most delightful - of all, are the times when my brain is graced with elaborate narrations.
      They most closely resemble a montage of random scenes from a movie. They may not make sense taken at face value, but there are enough hints that I can stitch together a plot as I slowly rouse from slumber. Lying bed, my mind still dipping in and out of dreamland, the story begins to take shape. My waking and sleeping thoughts coming together like the ingredients for a glorious cake (I can never get away from food can I?). And if I'm very, very lucky, as I leave sleep behind for good, the words actually stream out effortlessly, fully composed, and lovely...
      ...assuming I can get to a keyboard before they get messed up by fully the demands of daily life.
      Last night I was lucky enough to have such a dream, and here are the first raw sentences I was able to catch before I was forced to feed the cat, wash my face, and adjust the thermostat:

      There is more magic in the world than most humans know, and far, far more than most care to recognize. For much of magic - like the rest of the world - is ugly, and brutal, and defeatist. This is why most humans block it out entirely; humans like to believe that magic is pretty, and charming, and brave. Indeed, they like to think this is true of most of the world--especially the world they have wrought.
      This is a tale of true magic. There are parts of it that are charming, and there is certainly bravery in its pages. And there are parts of it that are beautiful, but it must be remembered (as the poet once said) that "beauty is in the eye of the beholder"--and what is beautiful to a crow may appear ugly or brutal in the eye of a mortal man.

Cheese, and dreams, and stranger things.

Hopefully every writer has good support: family who cheer her on; friends who proof-read with enthusiasm. I am quite lucky to have both. What I do NOT have is a husband who can be trusted with suggestions on my stories. Oh, he'll read with decent enthusiasm, and certainly supports me with great empathy in every part of the technical process of writing and publishing, but when it comes to useful suggestions?

Well, is it possible to be diagnosed with Manic Hyper-Pun-ism? Because half the time I ask for help with a title, or the name of a new character, he spend the next half hour coming up with the cheesiest puns in the world. Great for a parody, perhaps, but utterly useless for any kind of serious work.

And as if I needed further proof, there was the dream I had the other night. It was a very meandering dream, with vivid placement of people and objects I know. When I woke and reflected, it was easy to see where these seemingly random visions found their inspiration: e.g. I was watching anime earlier in the day, and my friend the-biggest-anime-enthusiast-ever showed up in my dream. But that didn't prevent my unconscious from putting these people and objects together in the most RANDOM-ass configuration you've ever heard of! In one part, a friend had written a screenplay, and I was doing a walk-through of a scene in which a group of new-world explorers discover a Yellowstone-esque wilderness with giant pools of bubbling toxic cheese.

Yes, cheese. Like fondue, only gross.

Reasonably amused by such a vision, I told my husband about this over breakfast. And bless the man, what does he say, in all 100% seriousness? "Wow, that's amazing! That has all the makings of a great story, don't you think? I mean, nobody could come up with something as creative as that--you have to write that down in your idea journal!"

And he meant it. He wasn't joking. He seriously thought a Jules Verne-type novel in which the characters discover not a land of dinosaurs - nor a land of milk and honey - but a land of naturally-occurring cheese pools would make a brilliant novel. Now, if any of you out there in reader land are seeing this and thinking to yourself, "Z.D., what are you saying? He was right: that IS brilliant, write it down fast!" I concede: my imagination has it's limits, and you have my full permission to take this idea and write whatever story comes to mind. Just send my husband an autographed copy once it gets published--apparently he would love to read it.

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